Mythology
Woolyne religion is largely centered around the two gods, Mazrim and Amirlyn. These two represent balance throughout the world and are regarded by Woolyne as the dominant gods. Each town or city may have smaller patron gods of nature, trade, or health that they also pay respect to, but Amirlyn and Mazrim remain the gods with the most influence on Woolyne culture.
Festivals
Every solstice the cities of Ur-bahn and Aldlight host a large festival dedicated to their patron gods! Ur-bahn is known for its wild and colorful festivities meant to honor Mazrim, and Aldlight boasts many forms of artwork and music to show respect for its patron god Amirlyn.
As Mazrim is the patron of all Dragon Woolyne, and Amirlyn for Unicorn Woolyne, the capital cities of both kingdoms have strong base in worship.
As Mazrim is the patron of all Dragon Woolyne, and Amirlyn for Unicorn Woolyne, the capital cities of both kingdoms have strong base in worship.
The Blessings
What makes Mazrim or Amirlyn choose a Woolyne? How does it work?
The Dual Gods of Andras don't technically make their home there-they exist in a separate plane of reality from the one that Woolyne call home. However there is one access portal in Andras that connects to the wellspring of their power-a deep pool hidden in the wilds of Andras.
While the actual location of this wellspring is unknown, Woolyne who have performed an act that caught the attention of one of the Dual Gods will have an unceasing and overwhelming urge to travel towards the location. Usually shrouded in magics that deter the average passerby, a chosen Woolyne may pass through the shields undeterred, and enter the spring. From there they must undergo trials within their mind, such as facing the depths of their fears, or confronting an old regret. If they are able to pass the journey to the spring, and the harsh trials afterwards, it is only then that they will complete the transformation and become a full Dragon or Unicorn Woolyne. Once they leave the spring, all memory of its location and appearance is forgotten, leaving it undisturbed throughout the centuries.
Dragon Woolyne are known as Mazri Woolyne, while Unicorn Woolyne are known as Amiyn Woolyne.
The Dual Gods of Andras don't technically make their home there-they exist in a separate plane of reality from the one that Woolyne call home. However there is one access portal in Andras that connects to the wellspring of their power-a deep pool hidden in the wilds of Andras.
While the actual location of this wellspring is unknown, Woolyne who have performed an act that caught the attention of one of the Dual Gods will have an unceasing and overwhelming urge to travel towards the location. Usually shrouded in magics that deter the average passerby, a chosen Woolyne may pass through the shields undeterred, and enter the spring. From there they must undergo trials within their mind, such as facing the depths of their fears, or confronting an old regret. If they are able to pass the journey to the spring, and the harsh trials afterwards, it is only then that they will complete the transformation and become a full Dragon or Unicorn Woolyne. Once they leave the spring, all memory of its location and appearance is forgotten, leaving it undisturbed throughout the centuries.
Dragon Woolyne are known as Mazri Woolyne, while Unicorn Woolyne are known as Amiyn Woolyne.
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